Could maybe be in the FAQ?
So, I’m a mod guy. If I’m replaying a game more than maybe once, it’s most likely modded. I mean, yeah, I love games, and I’ve played many games more than once, but most of them haven’t been exactly the same way twice. This love affair with mods and modding and add-ons and all of that started back in the ’90s with Doom. And yes, I know Wolf3D could be modded up, too, but I didn’t really get into that until the Doom years.
That love affair is hot and heavy and still going strong today, even the Doom part, as you can tell. You would think after playing the game for 20+ years that I would finally get good at it, but I guess not. Anyways, I’ve collected tons of WADS and Dehacked patches and whatnot for Doom and Doom 2 over the years. I may have the biggest collection of D/D2 files on the planet.
I don’t know quite why it’s so fucking amazing to me, but I just can’t seem to get enough of it in any game. I suppose it’s really no surprise that my favorite games over the years have all been moddable to some extent. Let’s see….Doom/Doom 2: Moddable, Diablo 2: Moddable, Fallout: New Vegas: Moddable, Fallout 4: Moddable, World Of Warcraft: Moddable kinda, Minecraft: Fuck yes.
Even Fallout 76 has some mods, even though modding hasn’t been officially supported yet, and yes, I have a few. Just a few, though. Not like say…Fallout 4, which I have stuffed so full of shit that I don’t think the fucking game should actually function at all, but it somehow manages to pull it off still.
I suppose it’s no surprise that I fell for 2019 Minecraft really fucking hard when this is taken into consideration. Especially wonderful is the way that you can run whatever version of Minecraft that you want, so if you wanted to make a 1.12 setup with all the amazing mods for that version, it’s super easy to do.
Also, I try getting into modding from time to time, with varying degrees of success. Doom mapping: Holy shit, am I bad at it. Fallout 4 modding: I can make those bitches dance, mostly, but don’t ask for something original. Minecraft: I’m just starting to learn…like, literally, yesterday was the first time I tried to do something other than just shove a mod .jar file in the mods folder or edit a config file.
As an effect of this, though it didn’t really start off until Fallout 4, I enjoy seeing the way various isolated mods interoperate when all stuck in the same field. Unintended things can and WILL happen, sometimes with great frequency. Like with my current Minecraft setup. The way the world generated, at least in the area I am in, is really fucking bizarre, though not on the surface. The surface is fine…underground is all sorts of weird, and actually may have kept me from doing anything with at least one mod.
See, with one mod, you have to go below y10 for a particular resource. I had decided to work on it, so I worked my way down and over and around and through and down again and whatever, and ended up standing in a ‘hallway’ at y11. I broke the ground a few blocks in front of me, and the next thing to happen is a splash.
I wander over, and yep…there’s water down there. Water? Okaaaaaaay…..it doesn’t look like much from here. So, I save and quit, just in case of tragedy. Load back in, and just stand there…I’m scared as hell for some reason, even though there is literally no reason to be. I finally brace myself and jump in…
There’s a huge fucking underwater ocean down here…I can’t mine water.
Sooooo….not quite sure what to do about that. I did notice in the config for the mod that you can change the range levels that the resource blocks will spawn on, so I may have to do that for the next world.
I have no idea what caused the bottom of the world to be mostly water. A mod or two, of course, but what…and how?
And I have no idea if changing the config will cause my current game to explode or not. I will tell you what, though, I am gonna find out at some point, probably. I’m considering wandering far off and trying to head down again, though I would imagine the problem would persist. I had a thought that maybe a good way to move them, but keep them a bit harder to get than the normal stuff, is to like….way change the Y range for the block. It’s like y1-y10 right now, but what if we changed it to say…y80-y90? It wouldn’t be in an impossible situation if the worldgen makes the bottom an ocean again, but it would still be kinda rare, because it would only be in taller mountains. I don’t know….experimentation is needed.
Anyways, that’s all I have for now, I think. I wanted to tell the ocean story, so I figured I’d lead with actual useful information for a change. And I wanted to make sure you knew what you were up against when you started wandering around the site and all that.